SANTA MONICA SAMURAI

— 1984
Identity
Character photo
Street Name — public name
True Name — the deeper self
Dojo Role
Clan Affiliation
Character Status
Break = −1 Name · Bend = −1 Face · Uphold at cost = +1 Face
Relationships
The Cut is irrevocable by tradition — sever a bond, lose access, gain enemies
Tracks
FACE (0-6)
0 1 2 3 4 5 6
NAME (0-3)
0 1 2 3
COMPOSURE (0-3) refreshes to 2
0 1 2 3
GRIT (0-6)
0 1 2 3 4 5 6

Harm
Unharmed
Bruised
disadvantage on physical skills: Strike, Steel, Motion, Nerve
Broken
disadvantage on ALL skills, no Set Form
Hollowed
disadvantage on ALL, no Set Form, Sunset Walk question on failed roll
Skills
d4
d6
d8
d10
d12
d20
BEARING presence
STRIKE fists
STEEL blades
MOTION speed
NERVE endurance
SIGHT awareness
SHADOW stealth
WHEELS driving
WIRE tech
Tier cap reminder — Max 3 skills at d10 | Max 3 at d12 | Max 3 at d20

Start: seven at d4, one at d6, one at d8
Set Form
take half die value (no roll, requires calm)
d4 = 2 d6 = 3 d8 = 4 d10 = 5 d12 = 6 d20 = 10
Roll Dice
Targets: Easy 3 · Standard 6 · Hard 9 · Heroic 12
Margin: Miss by 1-2 = partial · Miss by 3-5 = harm step · Miss by 6+ = harm + consequence
Break: Max on die = skill steps up permanently (tier cap: 3 per d10/d12/d20)
Techniques
1. start
2. start
3. start
4. earned
5. earned
6. earned
7. earned
Obligations
1.
personal / social
Held
Press
Burn
2.
personal / social
Held
Press
Burn
3.
(earned in play)
Held
Press
Burn
Gear
1.
2.
3.
4.
Weapons (W) · Tools (T) · Vehicles (V)
Session Notes
auto-saved Player's Code
click to open full rule