SANTA MONICA SAMURAI
— 1984
Identity
Street Name
Street Name — public name
True Name
True Name — the deeper self
Dojo Role
Student
Senior Student
Instructor
Ex-Student
Rival Student
Enforcer
Drifter
Clan Affiliation
Member
Associate
Former
Unaffiliated
Look
Code Clause
Break = −1 Name · Bend = −1 Face · Uphold at cost = +1 Face
Scar
the wound still shaping your life
Tracks
FACE
(0-6)
0
1
2
3
4
5
6
NAME
(0-3)
0
1
2
3
COMPOSURE
(0-3)
refreshes to 2
0
1
2
3
GRIT
(0-6)
0
1
2
3
4
5
6
Harm
Unharmed
▼
Bruised
disadvantage on physical skills: Strike, Steel, Motion, Nerve
▼
Broken
disadvantage on ALL skills, no Set Form
▼
Hollowed
disadvantage on ALL, no Set Form, Sunset Walk question on failed roll
Skills
d4
d6
d8
d10
d12
d20
BEARING
presence
STRIKE
fists
STEEL
blades
MOTION
speed
NERVE
endurance
SIGHT
awareness
SHADOW
stealth
WHEELS
driving
WIRE
tech
Tier cap reminder — Max 3 skills at d10 | Max 3 at d12 | Max 3 at d20
Start: seven at d4, one at d6, one at d8
Set Form
take half die value (no roll, requires calm)
d4 = 2
d6 = 3
d8 = 4
d10 = 5
d12 = 6
d20 = 10
Techniques
1.
start
2.
start
3.
start
4.
earned
5.
earned
6.
earned
7.
earned
Obligations
1.
personal / social
P
S
Held
Press
Burn
2.
personal / social
P
S
Held
Press
Burn
3.
(earned in play)
P
S
Held
Press
Burn
auto-saved
Player's Code
Export
Import
Reset
click to open full rule